The Impact of Mobile Legends Online Games on Negative Behavior of Primary School Students
Keywords:
Online Games, Negative Behavior, Bullying, StudentsAbstract
The rapid development of digital technologies in the 4.0 era has had a profound effect on the educational environment, especially with the rise of games like Mobile Legends. This study aims to examine the potential impact of Mobile Legends on negative behavior, particularly bullying, in primary school students. It seeks to explore the link between the frequency of playing Mobile Legends and negative behaviors, such as verbal aggression, in Indonesian primary school students. A quantitative method was used, involving a survey with 20 questions about gaming habits and negative behaviors. The study involved 25 fifth-grade students. Data analysis was conducted using descriptive statistics, regression analysis, and Pearson correlation. The results showed that while students played Mobile Legends moderately, a significant correlation (r = 0.753, p < 0.001) between the frequency of gaming and negative behaviors, especially bullying, was observed. Regression analysis indicated that about 68% of the variance in negative behavior could be explained by the frequency of gaming. The study concludes that frequent Mobile Legends gameplay is positively linked to negative behaviors like bullying. The study recommends that educators and parents monitor gaming time, promote responsible gaming, and incorporate conflict resolution skills into school programs to help mitigate the negative effects of online games on students' social behavior
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Copyright (c) 2025 Ahmad Yudi Saputra, Zulfadli Hamdi, Ade Sopyan Hadi, Nur Ilmi Wathoni (Author)

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